Sunday, 25 September 2011
Friday, 16 September 2011
An NTU Multimedia Graduate
The work of Robert Antill who graduated Nottingham Trent University in 2010 is something that really appeals to me as he produces a variety of work using different tools, which can all be found on his website: (http://www.digitalanthill.com/). He works for a design agency in Nottingham called Tribe (http://www.tribeuk.co.uk/) where his role as Multimedia Producer is to create a variety of works for a number of clients along with his team.
During my studies at NTU I hope to be able to achieve a goal where I am able to maintain a portfolio of varying works and advance my abilities, producing work of a similar style to that of Robert's.
Prior to studying at NTU I was on a Multimedia course at NCN City where, with the assistance of my tutors I was able to produce a variety of work in different fields of Media e.g. animation, photography, 3D modelling etc.
These are just a couple of examples of the work that I produced during my time at college:
The animation I was especially proud of because it was a project that I worked on with one of my fellow students, making it more enjoyable and good experience of working with someone else and sharing the work load.
During my studies at NTU I hope to be able to achieve a goal where I am able to maintain a portfolio of varying works and advance my abilities, producing work of a similar style to that of Robert's.
Prior to studying at NTU I was on a Multimedia course at NCN City where, with the assistance of my tutors I was able to produce a variety of work in different fields of Media e.g. animation, photography, 3D modelling etc.
These are just a couple of examples of the work that I produced during my time at college:
Pixel Art
Kinetic Typography Animation
Friday, 9 September 2011
Furniture Set
A basic set of furniture modeled in Silo 3D using basic shapes that I could add more detail on to include in an environment.
Silo 3D
I recently tested out a software I'd found called Silo 3D. Looking at videos and examples of work produced using it, I downloaded a 30 day trial, which I used to produce a few basic character and environment models.
After playing around with the tools a bit I started to really enjoy using it because I found it very simple to make something quickly at my current level of 3D ability and was able to practice a couple of different techniques in character creation- specifically box modelling, which being something I had not tried, was very easy to get to grips with and I was amazed at the simplicity in which I could alter an entire section of a model using the 'soft selection' tool.
By practicing with this software i was also able to find out about a few issues that can occur in character modelling and methods used to avoid them such as using only 4-sided shapes (quads) on each face, making it easier for them to be altered. Non-manifold geometry was something that I came across after making an error on one of the sections of my character which caused large spikes to be produced when subdividing it, which acted as an indicator of where the issue is. With a short period of research I was able to discover the cause and fix it simply using a combination of tools on the software.
I understand that most 3D software share the same or similar tool sets that might just be named differently or have a slightly different purpose, however I found Silo 3D the easiest to use for what I wanted to do.
After playing around with the tools a bit I started to really enjoy using it because I found it very simple to make something quickly at my current level of 3D ability and was able to practice a couple of different techniques in character creation- specifically box modelling, which being something I had not tried, was very easy to get to grips with and I was amazed at the simplicity in which I could alter an entire section of a model using the 'soft selection' tool.
By practicing with this software i was also able to find out about a few issues that can occur in character modelling and methods used to avoid them such as using only 4-sided shapes (quads) on each face, making it easier for them to be altered. Non-manifold geometry was something that I came across after making an error on one of the sections of my character which caused large spikes to be produced when subdividing it, which acted as an indicator of where the issue is. With a short period of research I was able to discover the cause and fix it simply using a combination of tools on the software.
I understand that most 3D software share the same or similar tool sets that might just be named differently or have a slightly different purpose, however I found Silo 3D the easiest to use for what I wanted to do.
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