Expanding on from a tutorial I found that uses the hair tool in Cinema 4D to make blocky scenes I realise one of my favourite things about it is it seems much easier and fluid to produce visually impressive pieces in comparison to what I have found using Maya and other software.
Wednesday, 24 September 2014
Tuesday, 16 September 2014
Images and Idents - More Cinema 4D Experiments
Some more pieces made in Cinema 4D. Now I understand how the MoGraph elements and other tools work it is fun experimenting and seeing how I can make them interact with each other.
Saturday, 6 September 2014
More Cinema 4D Experiments
A few animated sequences made in Cinema 4D using a combination of different effectors as well and cloners and metaballs.
Thursday, 4 September 2014
More Cinema 4D
Experimenting with the 'Displacer' Deformer, 'Cloner' tools and Depth of Field in Cinema 4D with a bit of post production in After Effects. Think it looks pretty funky with kind of medical simulation look to it.
Wednesday, 3 September 2014
Jumping Into Cinema 4D
Having seen a few pieces made using it and watched a few tutorials I decided to dip my toe into Cinema 4D and found I instantly love it. In comparison to other software I have used I find it rewarding much quicker with simple effects or modifiers having a huge impact and producing something visually interesting within a short space of time.
Here's just a couple of simple images I made using the 'Explosion FX' deformer and messing with transparent textures:
And here's something else experimenting with the 'Emitter' and 'Rigid Body/ Collider' objects.
Here's just a couple of simple images I made using the 'Explosion FX' deformer and messing with transparent textures:
And here's something else experimenting with the 'Emitter' and 'Rigid Body/ Collider' objects.
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