One of these might eventually look half decent.
Thursday, 28 November 2013
Wednesday, 27 November 2013
Tuesday, 26 November 2013
Thursday, 21 November 2013
Research Project - Artefact 1
As my first artefact for my research project I am looking at the conveyance of emotions through static poses, in particular, what elements of the body are the key indicators used when discerning specific emotions. I've produced a series of images using a faceless character, posed in an attempt to convey different emotions. Using a focus group as well as some other minor groups I will ask for peoples opinion on the specific emotion being shown and what gave them this idea.
The 14 images made for this project using the MooM rig (http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-v4-0-3-by-ramtin) with a slight alteration to conceal the face:
The 14 images made for this project using the MooM rig (http://www.creativecrash.com/maya/downloads/character-rigs/c/moom-v4-0-3-by-ramtin) with a slight alteration to conceal the face:
Thursday, 14 November 2013
Client Project: Progress
Quick update on my current university project. Still quite a bit to do, but the core part is just going to be modelling the parts.
Monday, 11 November 2013
Context - Company Aspirations
Seed Animation - London
http://www.seedanimation.com

Birdbox Studios - London
http://birdboxstudio.com/

Squeeze Studios - Quebec
http://www.squeezestudio.com/

The previous 3 studios listed are all smaller scale studios that focus more on advertising and commercialized projects, however my long term goal is to work for a company that solely focuses on story based projects. The following all were major influences on my decision to do animation and achieve there level of work, that being high visual and animation quality works in the form of cinematics most of the time.
Blur Studios - California
http://www.blur.com/

Digic Pictures - Budapest
http://www.digicpictures.com/

Blizzard Entertainment - California
http://eu.blizzard.com/en-gb/

http://www.seedanimation.com
Birdbox Studios - London
http://birdboxstudio.com/
Squeeze Studios - Quebec
http://www.squeezestudio.com/
The previous 3 studios listed are all smaller scale studios that focus more on advertising and commercialized projects, however my long term goal is to work for a company that solely focuses on story based projects. The following all were major influences on my decision to do animation and achieve there level of work, that being high visual and animation quality works in the form of cinematics most of the time.
Blur Studios - California
http://www.blur.com/
Digic Pictures - Budapest
http://www.digicpictures.com/
Blizzard Entertainment - California
http://eu.blizzard.com/en-gb/
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