Having worked on and off over summer on a full character rig with facial animation and morphs in 3DS Max, I decided to take a break and quickly edit it to just focus on body animation so I could do some tests to reacquaint myself with things before getting back to uni.
Also this simple rig will help me produce some examples to coincide with my research project on body dynamics.
This is just a quick jump animation I made as a test.
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