Considering this and looking at the main my main project question, "In what way can the use of body mechanics in animation be used to enhance storytelling and can they effectively be used to communicate a story to an audience without the use of dialogue?", I realised that my focus had gone to far in the wrong direction, looking more at context than body dynamics effect on narrative.
With this in mind I intend to approach my fourth artefact differently, redirecting my focus back onto body dynamics and create a more relevant artefact that will hopefully gain beneficial results to continue with.
The results themselves I gathered for the artefact, however had possible signs of meeting my intention, that of having context provide recognition to an action. The main issue I believe my artefact fell down on was the definition of context. When I produced my artefact I had some instances where context was the object/thing the character was interacting with, whilst in one scene, the one I feel was most successful, the environment was the contextual factor. This lack of continuity in terms of the context meant that so of the scenes of my artefact were in no way as effective as they could have been. Consideration into this during the development of my artefact would have led it to be more successful, however the key point gained from this was that context is able to in some way reinforce the understanding of an action, with it needing to have a more definitive identity within the confines of my artefact to be completely successful.