Wednesday, 21 August 2013

Back to Basics

Having taken a long break from any animation or work with any Autodesk software I decided to start with a few simple tasks to get back to grips with it.


This second walk cycle was also a bit of experimentation for my university research project looking at telling a narrative solely through body mechanics and facial expressions. The main focus was posture and body language trying to convey the sadness of the character.

For both of these I used the Alfred pre-rig that can be found here: http://www.creativecrash.com/maya/downloads/character-rigs/c/alfred

This quick ball bounce was to help me explore the squash/stretch principle and look at animation beads in Maya.



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