Thursday, 13 March 2014

Research Artefact 4

It is common knowledge that within a walk you can convey a character. Their posture alone can connote their mood or emotive state, age and self-esteem, along with other aspects of their character. The timing and pace at which they move can suggest a destination or importance of where they are going, but is it possible to convey more elements of a narrative within the confines of a cyclic walk animation?

Rather than focussing on telling the audience about the character, can you give them information into a narrative looking at the world or situation they are in, without the visual context of a scene.

To test this I have experimented with producing different walk cycles looking at aspects that could be conveyed such as age and intent of the character.

The final set I am working with (below) are a series of walk cycles featuring the character reacting to the world around them to see whether conclusions can be formed on the world itself and the characters situation.

Basic Sneak Cycle

Basic Run Cycle

Cycle 1

Cycle 2

Cycle 3

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