Following a tutorial I had found, I produced this 3D robot character that although simple, allowed me to learn a variety of different tools available in 3Ds Max, enabling me to consider how to make complex shapes and structures from a single, simple shape via the implementation of said tools.
I hope that from further experimenting and tutorials I will be able to produce much more complex things and continue to applying textures to them.
Tuesday, 21 February 2012
Monday, 20 February 2012
Saturday, 18 February 2012
Virtual Environments Experiment
From my first
seminar on 3Ds Max I experimented with producing a ruined terrain piece that
could be implemented into a post apocalyptic environment. From this test I
found it easy to manipulate the object and shape it to give it a damaged
appearance.
One intention I had
when animating my scene was to give my camera a head bob effect as though you
were looking from the perspective of my character, walking around the
environment, making it appear more natural. By constraining a helper to a path
and link the camera to this helper I was able to alter the z-axis at
intermittent points to make it appear as though a character was jogging or
walking quickly.
By altering the gap
between the key frame points I could speed up or slow down the head bob to a
desired pace, making it appear as though it's the first person perspective of
my character walking through the environment.
Thursday, 16 February 2012
Virtual Environment Concept
A post-apocalyptic
environment after a freak disaster, e.g. Nuclear Holocaust, Meteor Strike,
Virus, with my character being one of the few survivors. Has a future setting
with destroyed environments, survival being key, where there is a mutated
threat or tribal/ bandit groups threatening survivors. Tools and other
equipment are made from combining equipment scoured from the wasteland with a
level of devolution having taken place due to lack of power and modern day
technology.
Crumbling structures
that are overgrown and rusting with living residences being slum-like, made
from scraps of different things, e.g. car parts used for it, sheets of
corrugated steel for walls etc. Shells of transport like trains altered into
living places, or small communities
created around suitable, safe locations - Subway/ sewers, remote buildings.
Limited power or
lighting, natural fire light used in certain areas - bandit or aggressive
faction.
Working vehicles
that have been customized to survive the wasteland - armoured with weapons
attached, spikes.
Overall hostile
environment with natural dangers e.g. radiation, mutants.
Friday, 10 February 2012
Blog Plug
You can see my first attempt at 3Ds Max 2012 since my first year at college on my other blog - http://icandrawstickmenalmost.blogspot.com/
Friday, 3 February 2012
Wednesday, 1 February 2012
Animation Research
The Backwater Gospel - The Animation Workshop
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