Tuesday, 21 February 2012

Robot Tutorial Model

Following a tutorial I had found, I produced this 3D robot character that although simple, allowed me to learn a variety of different tools available in 3Ds Max, enabling me to consider how to make complex shapes and structures from a single, simple shape via the implementation of said tools.




I hope that from further experimenting and tutorials I will be able to produce much more complex things and continue to applying textures to them.

Saturday, 18 February 2012

Virtual Environments Experiment


From my first seminar on 3Ds Max I experimented with producing a ruined terrain piece that could be implemented into a post apocalyptic environment. From this test I found it easy to manipulate the object and shape it to give it a damaged appearance.






One intention I had when animating my scene was to give my camera a head bob effect as though you were looking from the perspective of my character, walking around the environment, making it appear more natural. By constraining a helper to a path and link the camera to this helper I was able to alter the z-axis at intermittent points to make it appear as though a character was jogging or walking quickly.


By altering the gap between the key frame points I could speed up or slow down the head bob to a desired pace, making it appear as though it's the first person perspective of my character walking through the environment.

Thursday, 16 February 2012

Virtual Environment Concept



 A post-apocalyptic environment after a freak disaster, e.g. Nuclear Holocaust, Meteor Strike, Virus, with my character being one of the few survivors. Has a future setting with destroyed environments, survival being key, where there is a mutated threat or tribal/ bandit groups threatening survivors. Tools and other equipment are made from combining equipment scoured from the wasteland with a level of devolution having taken place due to lack of power and modern day technology.


Crumbling structures that are overgrown and rusting with living residences being slum-like, made from scraps of different things, e.g. car parts used for it, sheets of corrugated steel for walls etc. Shells of transport like trains altered into living places,  or small communities created around suitable, safe locations - Subway/ sewers, remote buildings.

Limited power or lighting, natural fire light used in certain areas - bandit or aggressive faction.

Working vehicles that have been customized to survive the wasteland - armoured with weapons attached, spikes.

Overall hostile environment with natural dangers e.g. radiation, mutants. 





Friday, 10 February 2012

Blog Plug

You can see my first attempt at 3Ds Max 2012 since my first year at college on my other blog - http://icandrawstickmenalmost.blogspot.com/