From my first
seminar on 3Ds Max I experimented with producing a ruined terrain piece that
could be implemented into a post apocalyptic environment. From this test I
found it easy to manipulate the object and shape it to give it a damaged
appearance.
One intention I had
when animating my scene was to give my camera a head bob effect as though you
were looking from the perspective of my character, walking around the
environment, making it appear more natural. By constraining a helper to a path
and link the camera to this helper I was able to alter the z-axis at
intermittent points to make it appear as though a character was jogging or
walking quickly.
By altering the gap
between the key frame points I could speed up or slow down the head bob to a
desired pace, making it appear as though it's the first person perspective of
my character walking through the environment.
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