'Design, build and animate a Chess Robot and its environment in the steam punk visual style that can apparently think, decide, pick and place objects. Your piece should focus on a limited "set" as quality and relevance is more important than volume, think elegant still life that moves.'
Being a big fan of the steam punk and general industrial visual style I am looking forward to replicating it for this project as well as beginning to learn character animation, which with my first lecture based on it done, believe I will be able to experiment a lot with expressing emotion of a mechanical character through minor visual cues.
My initial ideas so far have mainly focused on the general look and structure of the robot character, producing some sketches planning out the general shape.
Currently I am considering producing a large, cumbersome robot character that will have difficulty with the precise movement of playing chess, thus allowing me to experiment with showing different emotions such as frustration and anger from the robots ham-fisted attempts at moving each piece, knocking others over in the process.
Whilst this is an idea i'm currently leaning towards, I still intend to experiment with different shapes and sizes of robot e.g. a smaller one, similar in size to a chess piece, that walks across the table straining to pull each piece to the desired space.
As well as the robot I also intend to design a means for it to move around, rather than it be on a static 'plinth' where it reaches over the table. This 'plinth' idea might be suitable for the heavy robot design as it would act as a counterweight to be attached directly to the table so it would not fall over.
All in all I am glad to be back at university and feel infinitely more productive then I have been over the summer.